In this Metal Gear 5 review, we will be giving you all the information you need to know about Metal Gear Solid 5: The Phantom Pain.
|Type of game:||Stealth/Action|
|Total Play Time:||81.5 hours|
|System Requirements:||CPU: Intel Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
GPU: NVIDIA GeForce GTX 650 or above
RAM: 4 GB
OS: 64-bit Windows Vista or newer
HDD Space: 28 GB
The World of Metal Gear Solid V: The Phantom Pain
In this section, we will look into some of the characters, locations, features, and DLC additions that this game has to offer.
Atmosphere & Location
Hideo Kojima lives up to his reputation as a world builder in MGSV. With the introduction of the FOX engine for his newest title, Kojima has set a new standard of visual effects in the video game industry. The excellent lighting and shading effects are accented by flawless transitions between scenes and environments. The dense jungles of Africa, and the thrilling desert of Afghanistan, are both totally original in their design and capture essence of the locations in real life.
The overall design of the game is based around a 1980’s feel, which is shown by the popular culture references in the game. While there are science fiction elements in the game, most of the equipment and vehicles are based around 1980’s technology. The 1980’s theme is further shown with the sound track, which features both original classical compositions for cut scenes and 1980’s hit pop songs. Players are thrown into a world that feels familiar to an 80’s action movie, yet at the same time, has technology and themes from the future.
The story of the game is focused around Big Boss (code named Venom Snake) and his allies leftover from the attack on Mother Base in the prequel, Metal Gear Solid V: Ground Zeros. In this game, we can see the complicated character of Venom Snake transform into a person who is fueled by revenge. Venom Snake is driven to avenge his fallen comrades who were betrayed by an insider on his team. As the game progresses, Venom Snake is presented with tough choices which take a toll on his psychological health.
Venom Snake is also joined his mission by his allies and closest friends, Ocelot and Kaz Miller, who act as mission support. As the story progresses, the player starts to realize the change in Kaz compared to previous games, as the once cheerful and loving man has turned into a blood thirsty monster focused only on avenging his fallen comrades. Ocelot has also changed from his previous appearance in Metal Gear Solid 3: Snake Eater, as he is now a battle hardened veteran. The subtle changes in characters from previous games shows the impact that war can have on ones psychological health, and how the characters deal with their condition.
Along with Kaz and Ocelot, the game features a return appearance from Dr. Huey Emmerich, the famous designer of the Metal Gear weapon. Dr. Emmerich plays a supporting role in the story of MGSV, and is seen as a voice of sanity within Venom Snakes circle as he is always pushing the group to listen to reason. Other supporting characters to the cast include Quiet, a vicious and deadly sniper who is tasked with killing Venom Snake, and the mysterious Skull Face, the leader of the deadly XOF strike force which destroyed mother base in the prequel title.
Metal Gear Solid V: The Phantom Pain, picks up where the prequel Ground Zeros left off. After awaking from a coma resulting from the XOF attack on mother base, Venom Snake is immediately plunged into a world that is against him. The hospital he was admitted to falls under attack from the XOF unit almost as soon as Venom Snake comes out of his coma. Aside from another patient in the hospital, Venom Snake is totally alone and must fend for himself while dealing with his injuries.
After a daring escape from the hospital, and a timely recovery from his old ally Ocelot, Venom Snake beings his long and difficult mission of rescuing his old allies while rebuilding his mercenary army. The first step that Venom Snake takes on his journey is a dangerous solo mission to rescue a captured Kaz Miller. After Miller is safely extracted, Venom Snake begins his journey of rebuilding his army and finding those responsible for the attack on Mother Base.
The missions that Venom Snake undertakes vary widely, ranging from prisoner extractions to assassinations. All of these main missions are supplemented by extra operations the player can undertake if desired. The extra missions vary in their objectives, much like the main missions, and reward the player with in game currency to spend on upgrades and other equipment for the new Mother Base.
Along the way, Venom Snake meets new characters who are all connected with Skull Face in some way. These characters are both friendly and hostile, and some can be converted to your cause if missions are played correctly. Characters who were involved in the construction of the Metal Gear weapon, as well as new biological weapons, offer insight behind mission objectives and give you vital information needed to complete missions successfully.
DLC & Expansion Packs
While there are no expansion packs out for MGSV: The Phantom Pain, if you did not play the prequel MGSV: Ground Zeros, it is highly recommended that you purchase it. As mentioned, it is not an expansion pack but it does offer valuable game play and fills in some of the story gaps. For DLC options, MGSV currently has thirteen downloadable extras. Most of these are cosmetic clothing options, ranging from clothing featured in previous games to tuxedos, or appeals for your online character. The one DLC that I highly recommend is the “Cloaked In Silence” DLC, which lets the player use Quiet in online missions. The added character option is worth the low price that is asked, and the DLC also comes with three new maps for online play.
Metal Gear Solid V: The Phantom Pain, is an excellent game with many redeeming qualities. The character development and game play are equally great, however the game does feel a bit unpolished in some areas. As the player nears the end of the game, less and less depth was added. This could be a design choice, as when you are preparing for your final mission it doesn’t make sense to suddenly go to Africa for a random extra mission. This doesn’t take away from the amazing experience this game offers though. It is truly one of Kojima’s best games.
Let us know what you thought of the game. Please feel free to leave any comments or questions below. We would love your feedback. What is your favorite DLC? How did you like the ending? Be sure to use spoiler warnings for those who haven’t played the game to its end!