Desync attempts to provide a refreshing update on first person shooter games, and it markets itself primarily to hardcore gamers. The game is definitely unique, but it may not quite live up to the hype. This article will tell you all about Desync and provide an honest review of the game.
|Type of game:||First Person Shooter|
|Developer:||Adult Swim Games|
|Total Play Time:||20 hours|
|System Requirements:||CPU: Core 2 Duo
GPU: 512 MB
RAM: 2 GB
OS: Windows XP or later
HDD Space: 10 GB
The World of Desync
Desync has a rather unusual appearance and gameplay, so it has garnered a lot of attention from gaming reviewers. Negative Desync reviews claim that poor design makes it unplayable, while positive Desync reviews argue that people only dislike Desync if they are unskilled. To find out who is right, we are going to examine the game’s atmosphere, characterization, plot, playstyle, and potential expansions.
Atmosphere & Location
Most first person shooters have a gritty, realistic style, but Desync chose to go in an entirely different direction. It uses a bright, neon color scheme that has drawn many favorable reviews to Tron. Everything is drawn in crisp, clean polygons that appear very stylized. Though this might seem like it would be overwhelming, the developers manage to balance the punches of neon with enough neutrals to avoid straining the eyes.
When the player interacts with the game, the visual effects become even more impressive. Glowing lines radiate out with footsteps, and stars and other shapes float away as guns are fired. The bright glowing aspects of the game draw the player’s eye towards important features, but unfortunately, it can make the screen too busy.
Developers mention that their game was heavily inspired by synesthesia, the neurological disorder that can cause people to taste colors or see sounds, and this is very evident in the soundtrack for the game. Everything pulses to the beat of trippy electronic music. As the music changes, ripples of color flutter throughout the world. When players play to the beat of the music, they often find it is easier to predict enemy movements.
There are really only two core character categories within Desync. The main character is the player, who views their gun in first person. Your mode of playing and your interactions with the world around you are left entirely up to the player. The main character does not have any sort of set personality or characteristics. Instead, the player is encouraged to step into the main character and play as if they were truly in the world of Desync.
The other category of characters are the enemies that try to block the player from progressing through the levels. These characters are where Desync truly stands out from other FPS games. They are designed to alter their spawn rates and fighting styles based on how you play the game. As you spend more time in the game, the game will be able to predict your attack patterns and create enemies that will force you to change your methods.
Though the enemies may not have personalities or character traits, they are what makes Desync gameplay feel so different. Each game will change based on the player. For example, if the player typically runs backwards while fighting, the game will start spawning enemies that prevent backwards evasive maneuvers. This makes the game feel more challenging than being a straightforward FPS where you just have to hold down your trigger until your enemy dies.
Desync is technically a shooting game, but not all enemies will have guns. In some cases, you may find yourself up against monsters with spears, shields, bows, and other types of weapons. Some enemies will behave more intelligently, chasing you and working to trap you, while others will be more simple creatures that remain in one area and fire randomly.
There is not much of a plot to Desync, but the relative simplicity works well for the style of the game. It essentially focuses on combat with a variety of hostile creatures. There is not really any sort of underlying mythos behind these attacks, and the player does not speak to most of the creatures. You find yourself in some sort of alien, futuristic, robotic world filled with hostiles. Instead of focusing on uncovering a story, the player’s goal is to make it through the levels and get points.
The most basic goal of Desync is merely survival, but players also attempt to rack up a high score. Desync gives score points based on creativity and method of defeating enemies. For example, avoiding an enemy’s attack and then dodging in between their hits will give you more points. Doing elaborate stylistic movements like spinning before firing a killshot will also increase your point values.
Fights are not the only way to increase your score. Desync is a world full of elaborate traps, where one wrong step can kill you. Learning to avoid or disable these traps can boost your points. You also get points if you manage to lure an enemy into one of the traps.
As you win fights, you can increase your base speed and your dash recovery. Defeating enemies and progressing through levels also allows you to access upgrades for your body, weapons, attack sequences, and abilities. To progress through the story, players beat levels and then move on to new levels. There are 26 levels altogether, but this does not mean that the game is over as soon as you beat the 26 levels. Go through previous levels with your new upgrades from later levels allows you to access even more items.
DLC & Expansion Packs
Of course no Desync review would be complete without a review of its expansions. There are two DLC packs available for Desync players. If you have already purchased the game, the first soundtrack is seven dollars, and the second is three dollars. You can save a few dollars by buying the game and DLC in a bundle together instead of purchasing each one separately.
Both of the Desync DLC packs are soundtracks that provide additional music for the game. The first soundtrack has 11 songs, and the second has 5 songs. Since the music makes up such a huge portion of the Desync experience, the additional soundtracks provide even more content. Though they are not technically necessary to play the game, the intense music adds a great deal of atmosphere to the game. If possible, you should get at least the first soundtrack DLC.
People bored of traditional FPS games will find the style-based scoring and the addition of traps to be very enjoyable. Desync may be difficult to get into, but if you take the time to understand the gaming mechanics, it can be a very enjoyable experience. Unfortunately, there are a few minor flaws like impractical interfaces and unreliable enemy spawning rates. Though these can make the game harder than it is intended to be, they do little to detract from the beautiful graphics and soundtrack. Have you tried out Desync yet? What do you think of the unusual gaming mechanics?